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DARKON SMACK TALK AT ITS BEST

If you watched Darkon the movie you may be wondering what is going on in the realm now. Every other Sunday we take to the field and fight out our battles, but so much goes on off the field as well.

Check out the latest news on the realm: http://p081.ezboard.com/fdarkonsunofficialmessageboardfrm2.showMessageRange?topicID=611.topic&start=21&stop=28

Yes the battle rages on! The game and the trash talk continues. I'm in Los Angeles shooting for a new larp movie that will be online the end of February, and even 2500 miles away I am still hip deep in Darkon stuff, and causing trouble.

Long live The Alliance!!!

Bannor

Kodos

My life's struggle, my essence... in a phrase: "But for the grace of Kodos go I."

I came, I saw, I gave all that I am to that which is bigger than myself... that which is more than a man, an army, a country, or even a realm; an ideal meaning different things to each of us, in totality the same to all who know the way.

Here and now I try to explain the inexplicable. How would one explain color to the blind, pitch to the deaf, or the concept of eternity to a half-wit? Why do I write to the likes of you; worthless, useless, pointless souls? What possible purpose is there in dictating to a pig ... that it is not a man? Why do I wish to reach into the filth & muck, and pull you from the cesspool? Why do I even care to give you the chance to become so much more than what you are now? What gain is there for one who has already made it?

Yet for all of your faults, I stood once as you do now; a pointless pawn in the chess game of imbeciles. I spit upon that game now! I have transcended it, along with all of my brothers, and have kicked the table over. I have been cleansed by His unfathomable might and walk the realm a giant, through Him.

And even once, I, being as you were... the question still remains: why do I bother with the likes of you disgusting heathens; who mock that which you do not comprehend and then ponder why your life is a dung heap? Why should I try to talk sense into the blissfully ignorant; who believe their pointless meanderings actually amount to anything in this life or the next?

I have sought redemption in Him and I have been redeemed. The miniscule price for such enlightenment is: my heart, my mind, my soul and my eternal service to His cause... and to this, my only regret is that I cannot give more!

A religion, a Brotherhood, a country, a people, an army... I am Malkin of Mordom. I will do as any Mordomian would. Fore we lay our souls (and all that we are) on the line; for Him and for that... which has become our way, through Him. We do this without hesitation. Kodos, in the presence of other gods, is a king amongst the peasants and we walk about the realm as men amongst ants; crushing those bugs (unlucky enough to stand in our path) beneath our boot heals, as we go about our way.

So why do I tell you this? I say it for the only reason to say anything, to do anything... because Kodos wills it! I say this too: You all will learn (one way or another) He is the only reason!

Hail Mordom! Hail Kodos!

Paladin of Kodos,

Prince Malkin Campbell

Bannor's Rules Of Darkon

Hail Blogsmiths!!!

With Darkon being featured this month on AOL True Stories I thought I'd share my top 10 rules of Darkon.

  1. Always check your weapons. (Every time you pick up your weapon check it. Anything can happen and usually does so no matter how well you think you made it, it might be broken. Padded weapons might sting, but broken weapons hurt people. Nothing like a nice core accross your shin to make your day.)
  2. Call your own shots. (In Darkon you determine what hits not your opponent. Above all else, Darkon is a game of honor, so take your shots rhinohider.)
  3. When in doubt, die. (In Darkon you might lose track of your hits or not know exactly what even hit you. When this happens, instead of stopping the flow of the combat, getting in a rules discussion, or your panties in a wad, throw yourself to the ground flailing and screaming. The best gift you can give to a Darkonian is a good death.)

  4. If you come to Darkon you have to fight. (Yes even if you're really cute. Some of the best roleplaying happens on the sidelines, but Darkon is a full contact game. Ok, you really don't have to, but why not grab a sword and at least be a speed bump.)

  5. Tell everyone about Darkon. (If you get into it you won't be able to help it, sometimes it's just Darkon, Darkon, Darkon...you will find yourself at work trying to explain how cool it was that your country beat the hydra in your land search, and you were the last man standing. It's ok when they just kind'a tilt their heads and give you that confused puppy look.)

  6. Tell EVERYONE about Darkon. (Your mom needs to know you just got max. spell reduction.)

  7. Dont hit people in the head. (Unless you are fighting with a chained weapon, or throwing a spell bal, then it's aok.)

  8. You will get hit in the head. (For obvious saftey reasons the head is not a leagal hit zone, for most weapons, but in the scrum of mele invariably you will get hit in the head. Stay cool and remeber you don't have to take the shot. Unless you got hit with one of the above mentioned "head legal weapons". In which case you refer to rule #3.)

  9. You will hit people in the head. (Now, unless you're wielding that flail or moningstar you have no reason to go knoggin' knockin'. Always be genuinely appologetic, and give your opponent time to recover, before you finish him or her.)

  10. Nut shots count as death. (Would you really want to go on? I hear boob shots are no fun either, wait errr...no...ah...uhh, yeah.)

Darkon is a wonderous game of many rules. To learn the real rules of Darkon check them out at: http://www.darkon.org/rules.html

Bannor




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