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L.A.R.P. UNITY

After coming home last week from Los Angeles, where I got to run this pretty awesome(if I don't say so myself) event, I posted this on my myspace, http://www.myspace.com/21stcenturyskip

L.A.R.P. UNITY

L.A.R.P. UNITY

FOR A STRONGER

L.A.R.P. COMUNITY

Our goal should always be inclusion not exclusion. There is so much cool stuff going on out there. Every realm a dream realized. Every game a new set of rules and abilities to explore. So much to learn from eachother, different weapon construction, creativity exploding all over, cool garb, amazing gear, interesting people.

Last weekend I had the honor of running a crossover event that included players from at least 4 different games. From full on rattan wielding knights to latex touch fighters and complete novices, with a simple rules set and a positive attitude we fought our battles from noon until sundown, fighting and feasting and fighting some more. An amazing expierience that will not fade fast from my memories, and a foundation to build on for the future of live action role playing, and how we as gamers and organizers interact. I will do my part and hope to run more open crossover events like this one.

So, its funny how the universe responds sometimes, I just got an e-mail from Tom at SEETHINK:

"We are encourging local LARP groups to do demo's before the first screening (or whenever they can) in front of the theater location. This will seriously help generate publicity for the film and the hobby. You can put my email as the contact and if a group wants to organize I will coordinate media coverage."
If you'd like to organize a larp event around a screening of Darkon in your area contact Tom Davis, the man with the mad planning skills, at liveactiondoc@seethink.com
We are trying to get local LARP groups to do demos before the first screening in each city we open in. The Amtgard demo (Alamo Drafthouse Austin,TX Monday JAN. 29 - DEMO: 6pm FILM: 7pm) is now confirmed and there is now a Dagorhir group in Tuscon, AZ that has taken it upon themselves to organize a demo directly with the owner of The Loft Cinema. The film opens Feb 2nd but the demo will be on Feb 4th.

Dagorhir advertisement:


"Get your fight on and witness a live armored battle competition, complete with period battle gear and costumes, in the Loft parking lot before the film, presented by the Tucson chapter of The Society of Creative Anachronism and Empire Chivalry and Steel!"

From the owner of The Loft Cinema:


"Also, we've just added a guest speaker to our event on Feb. 4th - Brian Wiese, who formed the "Dargorhir" group in Maryland in 1977, which was apparently the group that directly inspired the creation of the Darkon group in the film. People who know about such things claim that he is considered the "Grandfather of all LARP groups," so he should have some interesting insights into the movie. He now lives here in Tucson."


If anyone has contact info for a local larp group in Chicago, please pass it along.
Its amazing to see fighting breaking out all over the country for the theatrical release, in the wake of AOL True Stories' online release of Darkon The Movie.
Here's to a bloodless coup, fought with foam weapons,
Skip

DARKON SMACK TALK AT ITS BEST

If you watched Darkon the movie you may be wondering what is going on in the realm now. Every other Sunday we take to the field and fight out our battles, but so much goes on off the field as well.

Check out the latest news on the realm: http://p081.ezboard.com/fdarkonsunofficialmessageboardfrm2.showMessageRange?topicID=611.topic&start=21&stop=28

Yes the battle rages on! The game and the trash talk continues. I'm in Los Angeles shooting for a new larp movie that will be online the end of February, and even 2500 miles away I am still hip deep in Darkon stuff, and causing trouble.

Long live The Alliance!!!

Bannor

Bannor's Rules Of Darkon

Hail Blogsmiths!!!

With Darkon being featured this month on AOL True Stories I thought I'd share my top 10 rules of Darkon.

  1. Always check your weapons. (Every time you pick up your weapon check it. Anything can happen and usually does so no matter how well you think you made it, it might be broken. Padded weapons might sting, but broken weapons hurt people. Nothing like a nice core accross your shin to make your day.)
  2. Call your own shots. (In Darkon you determine what hits not your opponent. Above all else, Darkon is a game of honor, so take your shots rhinohider.)
  3. When in doubt, die. (In Darkon you might lose track of your hits or not know exactly what even hit you. When this happens, instead of stopping the flow of the combat, getting in a rules discussion, or your panties in a wad, throw yourself to the ground flailing and screaming. The best gift you can give to a Darkonian is a good death.)

  4. If you come to Darkon you have to fight. (Yes even if you're really cute. Some of the best roleplaying happens on the sidelines, but Darkon is a full contact game. Ok, you really don't have to, but why not grab a sword and at least be a speed bump.)

  5. Tell everyone about Darkon. (If you get into it you won't be able to help it, sometimes it's just Darkon, Darkon, Darkon...you will find yourself at work trying to explain how cool it was that your country beat the hydra in your land search, and you were the last man standing. It's ok when they just kind'a tilt their heads and give you that confused puppy look.)

  6. Tell EVERYONE about Darkon. (Your mom needs to know you just got max. spell reduction.)

  7. Dont hit people in the head. (Unless you are fighting with a chained weapon, or throwing a spell bal, then it's aok.)

  8. You will get hit in the head. (For obvious saftey reasons the head is not a leagal hit zone, for most weapons, but in the scrum of mele invariably you will get hit in the head. Stay cool and remeber you don't have to take the shot. Unless you got hit with one of the above mentioned "head legal weapons". In which case you refer to rule #3.)

  9. You will hit people in the head. (Now, unless you're wielding that flail or moningstar you have no reason to go knoggin' knockin'. Always be genuinely appologetic, and give your opponent time to recover, before you finish him or her.)

  10. Nut shots count as death. (Would you really want to go on? I hear boob shots are no fun either, wait errr...no...ah...uhh, yeah.)

Darkon is a wonderous game of many rules. To learn the real rules of Darkon check them out at: http://www.darkon.org/rules.html

Bannor




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